AI Insights · Timothy · October 2022
Top 5 Waifu Games Performance in Australia Q3 2022
In Q3 2022, the top 5 Waifu games in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Here's a look at how each game fared.
In the third quarter of 2022, the top 5 Waifu games on a unified platform in Australia displayed diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed snapshot of their performance.
ALICE Fiction - Puzzle RPG by WonderPlanet Inc. had its weekly revenue peak at around $8.7K in early August, but it saw a gradual decline to approximately $849 by the end of September. Weekly downloads followed a similar downward trend, starting at 3.4K in late July and dropping to just 62 by the end of the quarter.
Honkai Impact 3 from COGNOSPHERE PTE. LTD. experienced significant fluctuations in weekly revenue, with a notable peak of around $60.6K in mid-September. Weekly downloads varied slightly, starting at 579 and reaching a high of 844 in mid-September. Active users had a modest increase, peaking at 2.9K in mid-September before slightly declining to 2.8K by the end of the quarter.
Space Leaper: Reboot by NATASKY GAMES LIMITED saw its highest weekly revenue of $2.5K in late August, followed by a steady decline to $704 by the end of September. Weekly downloads also decreased sharply from 3.5K in mid-August to 167 by the end of the quarter.
Idle Huntress: Girl's Land from BluStar Games Limited maintained relatively stable weekly revenue, peaking at $11.5K in early August and ending the quarter at around $6.7K. Downloads showed minor fluctuations, with a peak of 624 in early August. Active users hovered around 600-700 throughout the quarter, with a minor dip to 597 by the end of September.
Idle Angels: Goddess' Warfare by MUJOY PTE. LTD. experienced a peak in weekly revenue of $7.6K in early August, followed by a decline to approximately $2.5K by the end of September. Weekly downloads witnessed a significant increase to 853 in late July, but gradually decreased to 391 by the end of the quarter. Active users saw a slight increase, peaking at 2.2K in late July and ending at 1.7K in late September.
For more detailed insights and data, visit Sensor Tower.